Sound Maze
Sound Maze
Sound Maze
An immersive sound-based maze experience developed in Unity
Brief Description
In Sound Maze you can explore a sound labyrinth that represents the experience of immersing ourselves in the challenging art of mixing and producing music. Players must find their way out of a maze by following auditory clues. As they follow the correct path, the song they hear gradually adds more instruments. If they get lost, the instruments fade away.
My Role
Scene and Interface Design: Crafted the visual and interactive elements to ensure an engaging user experience.
SFX Design: Developed a range of sound effects to enhance the gameplay and guide the players.
Spatial Audio: Implemented 3D sound techniques to create an immersive environment where sound direction and distance play crucial roles.
Implementation: Integrated all audio components seamlessly within the game using Wwise and Unity.
Tools
Unity: Used for game development and integration of all audio elements, ensuring a smooth and interactive experience.
Wwise: Used to develop sfx systems and position them along the maze.
Interactions
Conducted user testing sessions to refine the auditory experience and ensure the gameplay was intuitive and enjoyable.
Brief Description
In Sound Maze you can explore a sound labyrinth that represents the experience of immersing ourselves in the challenging art of mixing and producing music. Players must find their way out of a maze by following auditory clues. As they follow the correct path, the song they hear gradually adds more instruments. If they get lost, the instruments fade away.
My Role
Scene and Interface Design: Crafted the visual and interactive elements to ensure an engaging user experience.
SFX Design: Developed a range of sound effects to enhance the gameplay and guide the players.
Spatial Audio: Implemented 3D sound techniques to create an immersive environment where sound direction and distance play crucial roles.
Implementation: Integrated all audio components seamlessly within the game using Wwise and Unity.
Tools
Unity: Used for game development and integration of all audio elements, ensuring a smooth and interactive experience.
Wwise: Used to develop sfx systems and position them along the maze.
Interactions
Conducted user testing sessions to refine the auditory experience and ensure the gameplay was intuitive and enjoyable.
Brief Description
In Sound Maze you can explore a sound labyrinth that represents the experience of immersing ourselves in the challenging art of mixing and producing music. Players must find their way out of a maze by following auditory clues. As they follow the correct path, the song they hear gradually adds more instruments. If they get lost, the instruments fade away.
My Role
Scene and Interface Design: Crafted the visual and interactive elements to ensure an engaging user experience.
SFX Design: Developed a range of sound effects to enhance the gameplay and guide the players.
Spatial Audio: Implemented 3D sound techniques to create an immersive environment where sound direction and distance play crucial roles.
Implementation: Integrated all audio components seamlessly within the game using Wwise and Unity.
Tools
Unity: Used for game development and integration of all audio elements, ensuring a smooth and interactive experience.
Wwise: Used to develop sfx systems and position them along the maze.
Interactions
Conducted user testing sessions to refine the auditory experience and ensure the gameplay was intuitive and enjoyable.


