Night Nurse (WIP)
Night Nurse (WIP)
Night Nurse (WIP)
Sound design and implementation for an indie mobile game
Brief Description
Night Nurse is a work-in-progress captivating horror indie mobile game that required immersive soundscapes to enhance its unique atmosphere. My role involved creating a rich audio experience that matched the game’s eerie and engaging world.
My Role
Sound Effects Design & Implementation
I am responsible for designing in-game sound effects using ProTools and seamlessly integrating them into the game. This involves:
Creating and refining all sound effects: Using ProTools to craft unique audio elements that complement the game’s spooky and mysterious vibe.
Implementing sounds into the game: Leveraging the power of Wwise for audio integration and ensuring smooth synchronization with Godot, the game engine used.
Tools
ProTools: For designing and editing high-quality sound effects.
Wwise: For advanced audio integration and interactive sound design.
Godot: For integration with Wwise and basic programming tasks.
Interactions
Collaborations with Developers
Working closely with the development team is crucial. I collaborate with programmers and designers to understand their vision and ensure the audio elements fit perfectly within the game’s framework. This synergy helps bring "Night Nurse" to life, creating a valuable audio experience for players.
Brief Description
Night Nurse is a work-in-progress captivating horror indie mobile game that required immersive soundscapes to enhance its unique atmosphere. My role involved creating a rich audio experience that matched the game’s eerie and engaging world.
My Role
Sound Effects Design & Implementation
I am responsible for designing in-game sound effects using ProTools and seamlessly integrating them into the game. This involves:
Creating and refining all sound effects: Using ProTools to craft unique audio elements that complement the game’s spooky and mysterious vibe.
Implementing sounds into the game: Leveraging the power of Wwise for audio integration and ensuring smooth synchronization with Godot, the game engine used.
Tools
ProTools: For designing and editing high-quality sound effects.
Wwise: For advanced audio integration and interactive sound design.
Godot: For integration with Wwise and basic programming tasks.
Interactions
Collaborations with Developers
Working closely with the development team is crucial. I collaborate with programmers and designers to understand their vision and ensure the audio elements fit perfectly within the game’s framework. This synergy helps bring "Night Nurse" to life, creating a valuable audio experience for players.
Brief Description
Night Nurse is a work-in-progress captivating horror indie mobile game that required immersive soundscapes to enhance its unique atmosphere. My role involved creating a rich audio experience that matched the game’s eerie and engaging world.
My Role
Sound Effects Design & Implementation
I am responsible for designing in-game sound effects using ProTools and seamlessly integrating them into the game. This involves:
Creating and refining all sound effects: Using ProTools to craft unique audio elements that complement the game’s spooky and mysterious vibe.
Implementing sounds into the game: Leveraging the power of Wwise for audio integration and ensuring smooth synchronization with Godot, the game engine used.
Tools
ProTools: For designing and editing high-quality sound effects.
Wwise: For advanced audio integration and interactive sound design.
Godot: For integration with Wwise and basic programming tasks.
Interactions
Collaborations with Developers
Working closely with the development team is crucial. I collaborate with programmers and designers to understand their vision and ensure the audio elements fit perfectly within the game’s framework. This synergy helps bring "Night Nurse" to life, creating a valuable audio experience for players.


