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Night Nurse (WIP)

Night Nurse (WIP)

Night Nurse (WIP)

Sound design and implementation for an indie mobile game

VIDEO GAME
Wwise - Godot - ProTools
VIDEO GAME
Wwise - Godot - ProTools
VIDEO GAME
Wwise - Godot - ProTools

Brief Description

Night Nurse is a work-in-progress captivating horror indie mobile game that required immersive soundscapes to enhance its unique atmosphere. My role involved creating a rich audio experience that matched the game’s eerie and engaging world.

My Role

Sound Effects Design & Implementation
I am responsible for designing in-game sound effects using ProTools and seamlessly integrating them into the game. This involves:

  • Creating and refining all sound effects: Using ProTools to craft unique audio elements that complement the game’s spooky and mysterious vibe.

  • Implementing sounds into the game: Leveraging the power of Wwise for audio integration and ensuring smooth synchronization with Godot, the game engine used.

Tools

  • ProTools: For designing and editing high-quality sound effects.

  • Wwise: For advanced audio integration and interactive sound design.

  • Godot: For integration with Wwise and basic programming tasks.

Interactions

Collaborations with Developers
Working closely with the development team is crucial. I collaborate with programmers and designers to understand their vision and ensure the audio elements fit perfectly within the game’s framework. This synergy helps bring "Night Nurse" to life, creating a valuable audio experience for players.

Brief Description

Night Nurse is a work-in-progress captivating horror indie mobile game that required immersive soundscapes to enhance its unique atmosphere. My role involved creating a rich audio experience that matched the game’s eerie and engaging world.

My Role

Sound Effects Design & Implementation
I am responsible for designing in-game sound effects using ProTools and seamlessly integrating them into the game. This involves:

  • Creating and refining all sound effects: Using ProTools to craft unique audio elements that complement the game’s spooky and mysterious vibe.

  • Implementing sounds into the game: Leveraging the power of Wwise for audio integration and ensuring smooth synchronization with Godot, the game engine used.

Tools

  • ProTools: For designing and editing high-quality sound effects.

  • Wwise: For advanced audio integration and interactive sound design.

  • Godot: For integration with Wwise and basic programming tasks.

Interactions

Collaborations with Developers
Working closely with the development team is crucial. I collaborate with programmers and designers to understand their vision and ensure the audio elements fit perfectly within the game’s framework. This synergy helps bring "Night Nurse" to life, creating a valuable audio experience for players.

Brief Description

Night Nurse is a work-in-progress captivating horror indie mobile game that required immersive soundscapes to enhance its unique atmosphere. My role involved creating a rich audio experience that matched the game’s eerie and engaging world.

My Role

Sound Effects Design & Implementation
I am responsible for designing in-game sound effects using ProTools and seamlessly integrating them into the game. This involves:

  • Creating and refining all sound effects: Using ProTools to craft unique audio elements that complement the game’s spooky and mysterious vibe.

  • Implementing sounds into the game: Leveraging the power of Wwise for audio integration and ensuring smooth synchronization with Godot, the game engine used.

Tools

  • ProTools: For designing and editing high-quality sound effects.

  • Wwise: For advanced audio integration and interactive sound design.

  • Godot: For integration with Wwise and basic programming tasks.

Interactions

Collaborations with Developers
Working closely with the development team is crucial. I collaborate with programmers and designers to understand their vision and ensure the audio elements fit perfectly within the game’s framework. This synergy helps bring "Night Nurse" to life, creating a valuable audio experience for players.

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© Copyright 2024. All rights Reserved.

© Copyright 2024. All rights Reserved.

Available for Work
Available for Work
Available for Work
Available for Work